Oct 13, 2008, 06:49 AM // 06:49
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#41
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Administrator
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^
It'd be pointless like that. DW is a bit broken at 2 adr (not that you'd be throwing it around randomly), and the +10 is negligable. You still can't spike with it, and it isn't worthwhile for pressure. Evis still wins.
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Oct 13, 2008, 10:06 AM // 10:06
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#42
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Was just random numbers, I was thinking of a pressure skill along the lines of between eviscerate and cleave. Personally a more spammable deep wound elite is what decapitate should be, atleast it would be better then the useless thing it currently is.
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Oct 13, 2008, 02:16 PM // 14:16
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#43
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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Quote:
Originally Posted by obsidian ectoplasm
Just a tip, beware of frenzy, only use it when necessary
and use rush to cancel it whenever needed
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wrong. The longer frenzy is up, the braver you become.
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Oct 13, 2008, 11:13 PM // 23:13
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#44
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Use frenzy whenever ur not getting wailed upon by two strong an opponent. Its increase in damage output is very good, but it also makes u vulnerable to spikes due to effectively lowering ur armor to that of a caster (or lower, im assuming you have a shield and ur getting hit by ele damage). It also means that hexes such as spiteful spirit and empathy hurt alot more. Empathy will hit for like 110ish under frenzy, so not a good idea to be in that whilst under empathy unless u have spirit bond and/or prot spirit up.
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Oct 20, 2008, 11:50 AM // 11:50
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#45
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Ascalonian Squire
Join Date: Jan 2006
Location: Philippines
Guild: WoTU
Profession: W/
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You guys fail at using Decap.
[build prof=W/E axe mastery=12+1+3 strength=12+1 air magic=3][Frenzy][Body Blow][Executioner's Strike][Decapitate][Furious Axe][Rush][Shock][Resurrection Signet][/build]
DMG COUNT: 20, 36, 42, 53 + deepwound, 37 = 188 raw dmg excluding base dmg hits & crits.
Lets see, Base axe dmg is 6-28, take the average, thats 11.
You hit 4 times in this combo making average base dmg 44 + raw dmg = 232 dmg (still excluding deepwound and crits).
Usage:
1. Build up full adrenaline with a -5e axe (F2) on different person than target
2. Pop rush and hit once more to be completly full
3. Rush to target and shock
4. Frenzy, Body Blow, Executioners Strike, Decap
5. Quickly press Esc, then switch to normal axe (F1) to gain 5e
6. Pop furious and Rush away to next target
7. Go F3, build up adrenaline and energy and redo combo
F1 15^50, 20/20, +30hp Axe & Str. Shield -5/20%, +30hp
F2 15/-5e, 20/20, +30hp Axe & Str. Shield -5/20%, +30hp
F3 15^50, Zealous, +30hp Axe & Str. Shield -5/20%, +30hp
F4 Longbow / Furious Spear + Shield
Last edited by Malis Of Monrovia; Oct 20, 2008 at 11:54 AM // 11:54..
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Oct 20, 2008, 02:15 PM // 14:15
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#46
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Malis Of Monrovia
You guys fail at using Decap.
[build prof=W/E axe mastery=12+1+3 strength=12+1 air magic=3][Frenzy][Body Blow][Executioner's Strike][Decapitate][Furious Axe][Rush][Shock][Resurrection Signet][/build]
DMG COUNT: 20, 36, 42, 53 + deepwound, 37 = 188 raw dmg excluding base dmg hits & crits.
Lets see, Base axe dmg is 6-28, take the average, thats 11.
You hit 4 times in this combo making average base dmg 44 + raw dmg = 232 dmg (still excluding deepwound and crits).
Usage:
1. Build up full adrenaline with a -5e axe (F2) on different person than target
2. Pop rush and hit once more to be completly full
3. Rush to target and shock
4. Frenzy, Body Blow, Executioners Strike, Decap
5. Quickly press Esc, then switch to normal axe (F1) to gain 5e
6. Pop furious and Rush away to next target
7. Go F3, build up adrenaline and energy and redo combo
F1 15^50, 20/20, +30hp Axe & Str. Shield -5/20%, +30hp
F2 15/-5e, 20/20, +30hp Axe & Str. Shield -5/20%, +30hp
F3 15^50, Zealous, +30hp Axe & Str. Shield -5/20%, +30hp
F4 Longbow / Furious Spear + Shield
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Bad advice. Where's the best warrior skill in the game? (Bulls Strike)
Also, you can't take people serious who put -5/20% shields in their equipment.
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Oct 20, 2008, 04:05 PM // 16:05
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#47
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Emo Goth Italics
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Quote:
Originally Posted by Malis Of Monrovia
You guys fail at using Decap.
[build prof=W/E axe mastery=12+1+3 strength=12+1 air magic=3][Frenzy][Body Blow][Executioner's Strike][Decapitate][Furious Axe][Rush][Shock][Resurrection Signet][/build]
DMG COUNT: 20, 36, 42, 53 + deepwound, 37 = 188 raw dmg excluding base dmg hits & crits.
Lets see, Base axe dmg is 6-28, take the average, thats 11.
You hit 4 times in this combo making average base dmg 44 + raw dmg = 232 dmg (still excluding deepwound and crits).
Usage:
1. Build up full adrenaline with a -5e axe (F2) on different person than target
2. Pop rush and hit once more to be completly full
3. Rush to target and shock
4. Frenzy, Body Blow, Executioners Strike, Decap
5. Quickly press Esc, then switch to normal axe (F1) to gain 5e
6. Pop furious and Rush away to next target
7. Go F3, build up adrenaline and energy and redo combo
F1 15^50, 20/20, +30hp Axe & Str. Shield -5/20%, +30hp
F2 15/-5e, 20/20, +30hp Axe & Str. Shield -5/20%, +30hp
F3 15^50, Zealous, +30hp Axe & Str. Shield -5/20%, +30hp
F4 Longbow / Furious Spear + Shield
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No, you just fail at Warrior. Too much in there to comment on.
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Oct 21, 2008, 07:35 AM // 07:35
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#48
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Ascalonian Squire
Join Date: Jan 2006
Location: Philippines
Guild: WoTU
Profession: W/
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Have u seen the thread name? He needs a crazy PvP axe warrior build, not meta's. I gave one of my Decap builds since people we're dissing a skill they can't handle.
If u want bulls strike... PUT IN BULLS STRIKE lol? Versatility matches a warrior well.
Plz post what would be, in your opinion, better coz ur not helping. Same goes for u Tyla, tell me exactly what I fail at, coz now I just think ur a naab who can't post a decent correction.
Also, you can't take people serious who criticize and not contribute.
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Oct 21, 2008, 08:14 AM // 08:14
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#49
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by Malis Of Monrovia
people we're dissing a skill they can't handle.
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People we're (cwatididthere) dissing the skill because its terrible. A well played shock axe *is* crazy damage, and a huge threat.
I consider calling out bad advice contributing.
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Oct 21, 2008, 08:38 AM // 08:38
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#50
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Ascalonian Squire
Join Date: Jan 2006
Location: Philippines
Guild: WoTU
Profession: W/
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Quote:
Originally Posted by icedwhitemocha
People we're (cwatididthere) dissing the skill because its terrible. A well played shock axe *is* crazy damage, and a huge threat.
I consider calling out bad advice contributing.
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I consider contributing contructive, not criticizing and leaving without saying why.
I agree with u saying a shock axe is crazy dmg, with my build I give that notion an upgrade.
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Oct 21, 2008, 03:54 PM // 15:54
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#51
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Emo Goth Italics
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If you want a breakdown, I'll give you a breakdown.
A: You already have elemental, furious (spear), vampiric and sundering. That's four weaponsets, and they are all very valuable. (Decap forces you to bring more weaponsets)
B: There is no set working for most good builds, as it is mainly situational.
C: Shock Axe has three utility skills. This has Shock. You're efficiently a weaker Dervish.
D: -5/20% is bad. Any smart Warrior, Dervish or Assassin would use an elemental set and attack you, taking out the inscription and leaving you without a useful inscription.
E: Sundering shouldn't be camped. It should be mainly reserved for spikes.
F: Superior runes in PvP is bad. You can't change armour anymore. There's only very few skills worth using a major in, let alone a superior.
G: You're either solo spiking or team spiking. If you're solo spiking, you're better off with a Dervish. You have almost an entire bar for offense. Also, Furious will either be cancelled on an enemy death or be successful but not gain the effect.
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Oct 22, 2008, 01:05 AM // 01:05
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#52
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Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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Wat should i use on my shield besides a +30 that would be good for RA and Ta and PvP
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Oct 22, 2008, 01:42 AM // 01:42
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#53
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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My four shields are usually +30 on all four with a -20% Blind, -20% Cripple, -2/stance, +10 vs. *pick something here*.
You could probably get by in RA with just -20% blind and -2/stance but I'd recommend getting them all whenever possible.
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Oct 22, 2008, 03:32 AM // 03:32
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#54
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Sleep Now in the Fire: +10AL vs. Fire
A Leaf on the Wind: +10AL vs. Cold
Like a Rolling Stone: +10AL vs. Earth
Riders on the Storm: +10AL vs. Lightning
Not in the Face!: +10AL vs. Blunt
The Riddle of Steel: +10AL vs. Slashing
Through Thick and Thin: +10AL vs. Piercing
I Can See Clearly Now: 10% reduced Blind Duration (paired w/ Furious Spear)
Run For Your Life!: -2 physical dmg ^ Stance (not as useful, but decent)
Any others, all?
Decapitate = FAIL; losing all of my Adrenaline and Energy is not worth bringing a -5e Axe and weapon-swapping while hoping my crap Elite doesn't kill the rest of my skillset.
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Oct 22, 2008, 07:26 AM // 07:26
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#55
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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You just need a reduce blind and reduce cripple 98% of the time.
If there's some wierd ele spike meta in ta or something (hihi rtl), grab a pvp char for the appropriate shield.
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Oct 22, 2008, 08:20 AM // 08:20
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#56
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by Malis Of Monrovia
You guys fail at using Decap.
[build prof=W/E axe mastery=12+1+3 strength=12+1 air magic=3][Frenzy][Body Blow][Executioner's Strike][Decapitate][Furious Axe][Rush][Shock][Resurrection Signet][/build]
DMG COUNT: 20, 36, 42, 53 + deepwound, 37 = 188 raw dmg excluding base dmg hits & crits.
Lets see, Base axe dmg is 6-28, take the average, thats 11.
You hit 4 times in this combo making average base dmg 44 + raw dmg = 232 dmg (still excluding deepwound and crits).
Usage:
1. Build up full adrenaline with a -5e axe (F2) on different person than target
2. Pop rush and hit once more to be completly full
3. Rush to target and shock
4. Frenzy, Body Blow, Executioners Strike, Decap
5. Quickly press Esc, then switch to normal axe (F1) to gain 5e
6. Pop furious and Rush away to next target
7. Go F3, build up adrenaline and energy and redo combo
F1 15^50, 20/20, +30hp Axe & Str. Shield -5/20%, +30hp
F2 15/-5e, 20/20, +30hp Axe & Str. Shield -5/20%, +30hp
F3 15^50, Zealous, +30hp Axe & Str. Shield -5/20%, +30hp
F4 Longbow / Furious Spear + Shield
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LOL at the bolded part, you cant even read ur own skills. Furious gives u adrenaline when blocked. Sigh.... the other comments are all true, + ur still stuck under frenzy without a cancel stance.
Since we fail at using Decap, u fail at Warrior, frenzy and surviving.
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Oct 22, 2008, 11:23 AM // 11:23
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#57
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Ascalonian Squire
Join Date: Jan 2006
Location: Philippines
Guild: WoTU
Profession: W/
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Quote:
Originally Posted by Luminarus
LOL at the bolded part, you cant even read ur own skills. Furious gives u adrenaline when blocked. Sigh.... the other comments are all true, + ur still stuck under frenzy without a cancel stance.
Since we fail at using Decap, u fail at Warrior, frenzy and surviving.
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lol? A good W/E doesnt shock spike until he knows that the target can't block, or that their blocking skill is recharging/disabled.
And lol I think I understand ur notion, you thought I meant Furious would give me adrenaline on hit. No u naab XD
You can only rush when you have the adrenaline to, can't you? Meaning you hit 3 more times, and since ur still in frenzy rush will be up in no time.
I fail huh? lol. pwn yourself.
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Oct 22, 2008, 11:46 AM // 11:46
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#58
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Ascalonian Squire
Join Date: Jan 2006
Location: Philippines
Guild: WoTU
Profession: W/
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Quote:
Originally Posted by Tyrael_Eveningsong
Decapitate = FAIL; losing all of my Adrenaline and Energy is not worth bringing a -5e Axe and weapon-swapping while hoping my crap Elite doesn't kill the rest of my skillset.
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It is when you can drop your target. Also, dont bring Decap if u suck at using zealous.
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Oct 22, 2008, 12:12 PM // 12:12
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#59
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Ascalonian Squire
Join Date: Jan 2006
Location: Philippines
Guild: WoTU
Profession: W/
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Quote:
Originally Posted by Tyla
A: You already have elemental, furious (spear), vampiric and sundering. That's four weaponsets, and they are all very valuable. (Decap forces you to bring more weaponsets)
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- Dont need the elemental dmg, dont have an urgent need to negate the -5/20% from my enemies.
- Put in Vamp if it fits for you. This is my preference.
Quote:
Originally Posted by Tyla
B: There is no set working for most good builds, as it is mainly situational.
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- But we can always equip ourselves with the gear we need that helps us to fulfill our roles in pvp: Killing stuff.
Quote:
Originally Posted by Tyla
C: Shock Axe has three utility skills. This has Shock. You're efficiently a weaker Dervish..
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"Utility: the state or quality of being useful" -Dictionary.com
- I think spiking down a monk is useful.
- Good this thread is about "A crazy PvP Axe Warrior Build".
Quote:
Originally Posted by Tyla
D: -5/20% is bad. Any smart Warrior, Dervish or Assassin would use an elemental set and attack you, taking out the inscription and leaving you without a useful inscription.
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- Sure, then i'll take a -5/stance
Quote:
Originally Posted by Tyla
E: Sundering shouldn't be camped. It should be mainly reserved for spikes.
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- I agree with u on using the 20/20 for spikes. But who said that 20/20 shouldn't be camped? Why not. Axe is just an Axe if ur hitting base dmg on a target. Occasional crit is a nice bonus.
Quote:
Originally Posted by Tyla
F: Superior runes in PvP is bad. You can't change armour anymore. There's only very few skills worth using a major in, let alone a superior..
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- Superior Rune of Axe Mastery greatly increases my dmg output
- You hardly win in PvP without a healer, so 75hp doesnt matter for me
Quote:
Originally Posted by Tyla
G: You're either solo spiking or team spiking. If you're solo spiking, you're better off with a Dervish. You have almost an entire bar for offense. Also, Furious will either be cancelled on an enemy death or be successful but not gain the effect.
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- Again, like I said. I don't take Furious for the adrenaline gained if it's blocked, thats a secondary benefit.
- Furious is the finisher incase Decap didn't rip through your target yet.
- Pop Furious occasionally for dmg or use it to charge up adrenaline when someone is blocking.
- And once more, good this thread is about Warriors.
Open to corrections.
Last edited by Malis Of Monrovia; Oct 22, 2008 at 12:37 PM // 12:37..
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Oct 22, 2008, 01:37 PM // 13:37
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#60
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Malis Of Monrovia
"Utility: the state or quality of being useful" -Dictionary.com
- I think spiking down a monk is useful.
- Good this thread is about "A crazy PvP Axe Warrior Build".
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And monks are members of a monastic order, and build refers to how buff a person is. Or we could go with the Guild Wars definition of utility being those skills that do something besides direct damage. With Shock + 4 attack skills being the only thing you can do, decent players will notice what you're doing.
Also, 4 attack skills is less a spike than omg lots of damage. Especially with Decapitate where the most significant attack comes toward the end, you want to finish quickly. It could work against bad players, but that's not saying much.
__________________
People are stupid.
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